RenderStates.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_RENDERSTATES_HPP
26 #define SFML_RENDERSTATES_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/BlendMode.hpp>
33 #include <SFML/Graphics/Transform.hpp>
34 
35 
36 namespace sf
37 {
38 class Shader;
39 class Texture;
40 
45 class SFML_GRAPHICS_API RenderStates
46 {
47 public:
48 
61  RenderStates();
62 
69  RenderStates(const BlendMode& theBlendMode);
70 
77  RenderStates(const Transform& theTransform);
78 
85  RenderStates(const Texture* theTexture);
86 
93  RenderStates(const Shader* theShader);
94 
104  RenderStates(const BlendMode& theBlendMode, const Transform& theTransform,
105  const Texture* theTexture, const Shader* theShader);
106 
108  // Static member data
110  static const RenderStates Default;
111 
113  // Member data
117  const Texture* texture;
118  const Shader* shader;
119 };
120 
121 } // namespace sf
122 
123 
124 #endif // SFML_RENDERSTATES_HPP
125 
126 
Define a 3x3 transform matrix.
Definition: Transform.hpp:42
Blending modes for drawing.
Definition: BlendMode.hpp:41
static const RenderStates Default
Special instance holding the default render states.
Transform transform
Transform.
Definition: Listener.hpp:35
const Texture * texture
Texture.
Define the states used for drawing to a RenderTarget.
const Shader * shader
Shader.
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:47
BlendMode blendMode
Blending mode.
Shader class (vertex and fragment)
Definition: Shader.hpp:51