Texture.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
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24 
25 #ifndef SFML_TEXTURE_HPP
26 #define SFML_TEXTURE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Image.hpp>
33 #include <SFML/Window/GlResource.hpp>
34 
35 
36 namespace sf
37 {
38 class Window;
39 class RenderTarget;
40 class RenderTexture;
41 class InputStream;
42 
47 class SFML_GRAPHICS_API Texture : GlResource
48 {
49 public:
50 
56  {
58  Pixels
59  };
60 
61 public:
62 
69  Texture();
70 
77  Texture(const Texture& copy);
78 
83  ~Texture();
84 
96  bool create(unsigned int width, unsigned int height);
97 
127  bool loadFromFile(const std::string& filename, const IntRect& area = IntRect());
128 
159  bool loadFromMemory(const void* data, std::size_t size, const IntRect& area = IntRect());
160 
190  bool loadFromStream(sf::InputStream& stream, const IntRect& area = IntRect());
191 
214  bool loadFromImage(const Image& image, const IntRect& area = IntRect());
215 
222  Vector2u getSize() const;
223 
237  Image copyToImage() const;
238 
255  void update(const Uint8* pixels);
256 
277  void update(const Uint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
278 
297  void update(const Image& image);
298 
314  void update(const Image& image, unsigned int x, unsigned int y);
315 
334  void update(const Window& window);
335 
351  void update(const Window& window, unsigned int x, unsigned int y);
352 
367  void setSmooth(bool smooth);
368 
377  bool isSmooth() const;
378 
401  void setRepeated(bool repeated);
402 
411  bool isRepeated() const;
412 
421  Texture& operator =(const Texture& right);
422 
454  static void bind(const Texture* texture, CoordinateType coordinateType = Normalized);
455 
469  static unsigned int getMaximumSize();
470 
471 private:
472 
473  friend class RenderTexture;
474  friend class RenderTarget;
475 
489  static unsigned int getValidSize(unsigned int size);
490 
492  // Member data
494  Vector2u m_size;
495  Vector2u m_actualSize;
496  unsigned int m_texture;
497  bool m_isSmooth;
498  bool m_isRepeated;
499  mutable bool m_pixelsFlipped;
500  Uint64 m_cacheId;
501 };
502 
503 } // namespace sf
504 
505 
506 #endif // SFML_TEXTURE_HPP
507 
CoordinateType
Types of texture coordinates that can be used for rendering.
Definition: Texture.hpp:55
Definition: Listener.hpp:35
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:40
Target for off-screen 2D rendering into a texture.
Class for loading, manipulating and saving images.
Definition: Image.hpp:46
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:47
Texture coordinates in range [0 .. 1].
Definition: Texture.hpp:57
Window that serves as a target for OpenGL rendering.
Abstract class for custom file input streams.
Definition: InputStream.hpp:40
Base class for all render targets (window, texture, ...)