Shader.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
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24 
25 #ifndef SFML_SHADER_HPP
26 #define SFML_SHADER_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Transform.hpp>
33 #include <SFML/Graphics/Color.hpp>
34 #include <SFML/Window/GlResource.hpp>
35 #include <SFML/System/NonCopyable.hpp>
36 #include <SFML/System/Vector2.hpp>
37 #include <SFML/System/Vector3.hpp>
38 #include <map>
39 #include <string>
40 
41 
42 namespace sf
43 {
44 class InputStream;
45 class Texture;
46 
51 class SFML_GRAPHICS_API Shader : GlResource, NonCopyable
52 {
53 public:
54 
59  enum Type
60  {
62  Fragment
63  };
64 
72  struct CurrentTextureType {};
73 
81 
82 public:
83 
90  Shader();
91 
96  ~Shader();
97 
117  bool loadFromFile(const std::string& filename, Type type);
118 
138  bool loadFromFile(const std::string& vertexShaderFilename, const std::string& fragmentShaderFilename);
139 
158  bool loadFromMemory(const std::string& shader, Type type);
159 
179  bool loadFromMemory(const std::string& vertexShader, const std::string& fragmentShader);
180 
199  bool loadFromStream(InputStream& stream, Type type);
200 
220  bool loadFromStream(InputStream& vertexShaderStream, InputStream& fragmentShaderStream);
221 
241  void setParameter(const std::string& name, float x);
242 
263  void setParameter(const std::string& name, float x, float y);
264 
286  void setParameter(const std::string& name, float x, float y, float z);
287 
310  void setParameter(const std::string& name, float x, float y, float z, float w);
311 
331  void setParameter(const std::string& name, const Vector2f& vector);
332 
352  void setParameter(const std::string& name, const Vector3f& vector);
353 
379  void setParameter(const std::string& name, const Color& color);
380 
402  void setParameter(const std::string& name, const sf::Transform& transform);
403 
434  void setParameter(const std::string& name, const Texture& texture);
435 
457  void setParameter(const std::string& name, CurrentTextureType);
458 
480  static void bind(const Shader* shader);
481 
495  static bool isAvailable();
496 
497 private:
498 
511  bool compile(const char* vertexShaderCode, const char* fragmentShaderCode);
512 
520  void bindTextures() const;
521 
530  int getParamLocation(const std::string& name);
531 
533  // Types
535  typedef std::map<int, const Texture*> TextureTable;
536  typedef std::map<std::string, int> ParamTable;
537 
539  // Member data
541  unsigned int m_shaderProgram;
542  int m_currentTexture;
543  TextureTable m_textures;
544  ParamTable m_params;
545 };
546 
547 } // namespace sf
548 
549 
550 #endif // SFML_SHADER_HPP
551 
552 
Define a 3x3 transform matrix.
Definition: Transform.hpp:42
Definition: Listener.hpp:35
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:40
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
Utility template class for manipulating 3-dimensional vectors.
Definition: Vector3.hpp:37
Vertex shader.
Definition: Shader.hpp:61
Type
Types of shaders.
Definition: Shader.hpp:59
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:47
Utility class for manipulating RGBA colors.
Definition: Color.hpp:40
static CurrentTextureType CurrentTexture
Represents the texture of the object being drawn.
Definition: Shader.hpp:80
Shader class (vertex and fragment)
Definition: Shader.hpp:51
Abstract class for custom file input streams.
Definition: InputStream.hpp:40
Special type that can be passed to setParameter, and that represents the texture of the object being ...
Definition: Shader.hpp:72