Mouse.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
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24 
25 #ifndef SFML_MOUSE_HPP
26 #define SFML_MOUSE_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/Vector2.hpp>
33 
34 
35 namespace sf
36 {
37 class Window;
38 
43 class SFML_WINDOW_API Mouse
44 {
45 public:
46 
51  enum Button
52  {
53  Left,
58 
59  ButtonCount
60  };
61 
70  static bool isButtonPressed(Button button);
71 
81  static Vector2i getPosition();
82 
94  static Vector2i getPosition(const Window& relativeTo);
95 
105  static void setPosition(const Vector2i& position);
106 
117  static void setPosition(const Vector2i& position, const Window& relativeTo);
118 };
119 
120 } // namespace sf
121 
122 
123 #endif // SFML_MOUSE_HPP
124 
125 
The middle (wheel) mouse button.
Definition: Mouse.hpp:55
Definition: Listener.hpp:35
The first extra mouse button.
Definition: Mouse.hpp:56
The right mouse button.
Definition: Mouse.hpp:54
Button
Mouse buttons.
Definition: Mouse.hpp:51
The left mouse button.
Definition: Mouse.hpp:53
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37
Give access to the real-time state of the mouse.
Definition: Mouse.hpp:43
Window that serves as a target for OpenGL rendering.
The second extra mouse button.
Definition: Mouse.hpp:57