ContextSettings.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
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24 
25 #ifndef SFML_CONTEXTSETTINGS_HPP
26 #define SFML_CONTEXTSETTINGS_HPP
27 
28 
29 namespace sf
30 {
37 {
48  explicit ContextSettings(unsigned int depth = 0, unsigned int stencil = 0, unsigned int antialiasing = 0, unsigned int major = 2, unsigned int minor = 0) :
49  depthBits (depth),
50  stencilBits (stencil),
51  antialiasingLevel(antialiasing),
52  majorVersion (major),
53  minorVersion (minor)
54  {
55  }
56 
58  // Member data
60  unsigned int depthBits;
61  unsigned int stencilBits;
62  unsigned int antialiasingLevel;
63  unsigned int majorVersion;
64  unsigned int minorVersion;
65 };
66 
67 } // namespace sf
68 
69 
70 #endif // SFML_CONTEXTSETTINGS_HPP
71 
72 
Structure defining the settings of the OpenGL context attached to a window.
ContextSettings(unsigned int depth=0, unsigned int stencil=0, unsigned int antialiasing=0, unsigned int major=2, unsigned int minor=0)
Default constructor.
Definition: Listener.hpp:35
unsigned int majorVersion
Major number of the context version to create.
unsigned int antialiasingLevel
Level of antialiasing.
unsigned int depthBits
Bits of the depth buffer.
unsigned int minorVersion
Minor number of the context version to create.
unsigned int stencilBits
Bits of the stencil buffer.